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Making a simple 3d walkabout game

Started by March 07, 2008 12:24 AM
1 comment, last by speciesUnknown 16 years, 11 months ago
Hi. I am wanting to make a simple 3d walkabout game where you are a person and you walk around this scene that i have made in 3ds max. How would I be able to do this? No objectives, missions or anything yet, just walkaround. Thanks.
It's impossible to answer that question without knowing what knowledge you have of game development, graphics libraries, programming, etc. Do you plan to create it yourself from the ground, up? Or use an existing game engine?

I don't want to discourage you, but your walkabout objective will probably be the most difficult task of building your full project. The root of most first or third person gaming is all about the perspective, mobility, and collision detection. Everything else falls in around that.
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Do you want your characters to climb stairs, bump into walls, and each other? Od do you not mind if your character just walks around on a plane allowing you to INSPECT the .3ds geometry? the collision detection makes it a more difficult issue. However, getting from scratch to the walkabout the loaded world took me 4 months, learning OpenGL, learning SDL input / event management, and learning to load mdoels as I went along.
Don't thank me, thank the moon's gravitation pull! Post in My Journal and help me to not procrastinate!

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