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age for OpenGL

Started by May 15, 2001 02:36 PM
34 comments, last by baldurk 23 years, 9 months ago
I''m 22 , been into programming since 14-15.
I dont'' think there''s any specific minimum age for openGL, the math can be a trouble, but as long as your''e interested it''s as easy/hard to lern on your own as programming itself.

Since I started with openGL my math skills have improved alot more then they ever did in school



return 1;
I''m 19, and have been coding since I was ~12. I wrote a small 3D game when I was 13 using the VGA mode 320x240x8, and even back then I could understand/figure out the math involved. I might have even been able to start sooner, but my parents couldn''t afford a computer until about a year before then anyway

J.W.
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Im 19, been writing in BASIC for as long as I can remember...
Started C about 2 years ago and am just beginning OpenGL.
Well.. I''m 21 (june 7th I''ll be 22) and I started to program when I was 8 in basic of my Commodore 64... When I was 11 I started to learn Commodore ASM... Then, when I''ve had my first PC, I learned Quick Basic, then ASM, later Pascal and finally, when I was 17, I learned C++...
Well.. Now, I''m learning OpenGL and DirectX...

I love programming games...
Well.. c u soon, pals..
Sorry about my english...

Greetz from Argentina! =)
=====================================Regards,Juan Pablo (McKrackeN) Bettini Psychoban Official Site:http://www.psychoban.comPsychoban on iTunes App Store:http://itunes.apple.com/us/app/psychoban/id378692853?mt=8
I''m 11, started programming when I was 9...)
i''m 17. i started programming when i first got into high school, i guess about 14. every since then i have been learning more and more about programming. i started open gl about 2 months ago and i can''t stop. i love programming in 3d!!!

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I''m 14, programming since I was 6. The math really isn''t that hard... OpenGl math helps get way ahead in high school . Programming opengl for about a year
I''m 17, Ive been coding sence I was 13. The math involved can be difficult to grasp at first, but after you learn it, it becomes easier. Three books that you should have if you want to program with OGL or any 3D is, "OpenGL Superbible", "Real-Time Rendering", and "Michael Abrash''s Graphics Programming Black Book".

you can download the "Black Book" at http://www.ddj.com/articles/2001/0165/0165f/0165f.htm

and like TipplerP said-> "there are no limits! Everything is possible..."
I''m 17 myself, a senior in high school...I''d been dabbling in QBasic for years, pointless tinkering really - started to get serious about it freshman year, then soon got into C/C++, and then DirectX and OpenGL...Been doing the latter for a couple years now, though I''ve taken months off at a time for other stuff...As for the math, I''m of the mind that I could have learned what I was taught in school a lot sooner, and I intend to tutor my eventual kids at home, supplementing their learning, to get them way ahead like I''m sure I could have been.

I suggest you look things up on your own - follow the same order they take in junior/high school; learn algebraic fundamentals, geometric fundamentals, then trigonometric fundamentals, and that should be all you need to know to come up with some cool OpenGL stuff. For the complex physics stuff, though...Look into calculus.

Good luck in your travels, freund!

- Bucket_Head

- Hai, watashi no chichi no kuruma ga oishikatta desu!
...or, in other words, "Yes, my dad''s car was deliscious!"
- Hai, watashi no chichi no kuruma ga oishikatta desu!...or, in other words, "Yes, my dad's car was delicious!"
hi,
i´m 20y and i´m try to code since 3-4years. i think that the opengl stuff is possible for everyone. the best example are me. but my prob is the math. since i can think of, i had these probs, but i´m sure with some try and enough time it is reachable. and my experience is that you learn the math beside the coding.
so, give it a try. it´s great to see your own "little" prog...

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