I''m 17 myself, a senior in high school...I''d been dabbling in QBasic for years, pointless tinkering really - started to get serious about it freshman year, then soon got into C/C++, and then DirectX and OpenGL...Been doing the latter for a couple years now, though I''ve taken months off at a time for other stuff...As for the math, I''m of the mind that I could have learned what I was taught in school a
lot sooner, and I intend to tutor my eventual kids at home, supplementing their learning, to get them way ahead like I''m sure I could have been.
I suggest you look things up on your own - follow the same order they take in junior/high school; learn algebraic fundamentals, geometric fundamentals, then trigonometric fundamentals, and that should be all you need to know to come up with some cool OpenGL stuff. For the complex physics stuff, though...Look into calculus.
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Good luck in your travels, freund!
- Bucket_Head
- Hai, watashi no chichi no kuruma ga oishikatta desu!
...or, in other words, "Yes, my dad''s car was deliscious!"
- Hai, watashi no chichi no kuruma ga oishikatta desu!...or, in other words, "Yes, my dad's car was delicious!"