Hum, intresting idea about using the string quartet.
You'll probably find that as you go further into your story you have more Symbolism than you realise and only notice certain piece that you've added on a second read. I know when I am thinking up a story it's just a case of writing it down, letting it flow and then see what the end result is.
Going back to the string quartet. I cant think of any game today that does not have some form of music in it. I would guess that adding music would come further down the road, first completeing the story and making sure the mechanics of the game worked and then finding musical pieces to suit it.
But this is your game and if you feel strongly about that type of music I cant see why you cant make it work.
Mr Glass.
Triple pronged narrative - feedback and suggestions appreciated
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