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2d character walk cycle

Started by January 30, 2008 06:55 PM
3 comments, last by billmason 16 years, 11 months ago
I have a game that I am making and I would like to create the art for it. So far everything has gone pretty well, until I ran into creating a walk cycle. I have looked at tutorials, and done a lot of research, but to no avail. The art must be made in GIMP and be fairly small like: 30 by 15 pixels. I don't know how to upload files or I would give you a copy of what it looks like right now. What I need is some ideas on creating leg movement in 2d animation frames in a very limited amount of pixels.
I don't know of any good online tutorials, but if you haven't got this already I highly recommend getting a copy of The Animator's Survival Kit by Richard Williams. I'm looking into trying my hand at 2D animation as well, and this book covers the basics and especially walk cycles very well. It's well worth the purchase.
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This is an excellent explanation of the basic 2D walk cycle in 2, 4 and 8 frames with an eye towards small sprites.

Also, another pro-tip: Graphic dimensions are best left as a power of two for efficiency reasons. Instead of 30x15, use 32x16.

throw table_exception("(? ???)? ? ???");

Here is another one however, 30x15 is indeed rather small. Sorry I can't be of much help.
Great, those are good tutorials, thanks I am going to look through them all and see if I can do it.

EDIT: I don't think I was clear in the original post, the 30 X 15 or 32 X 16 :) was not for the whole body, but just for the legs part. I have to make the legs seperate from the torso because the character can hold his bow in 22 different degrees while walking, thus the program combines the proper angle of the bow and adds that piece to the proper walk cycle stage (in theory only, I have not written all of the code yet)

[Edited by - billmason on January 30, 2008 8:44:37 PM]

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