NeHe OpenGl basecode.
I tried compiling the basecode in my compiler to make sure it worked before using it and i got 1 error that i''m looking for help with.
My compiler is Mingw32 using the IDE Dev-C++.
The error is as follows:
52(line):nehegl.cpp:CDS_FULLSCREEN undeclared.
it is one error that occured once. if someone can help me that would be great.
Thanks in advance.
"Those who want it, but can''''t get it, will complain about it.
Try including winuser.h, that should fix your problem.
If there is no God, who pops up the next Kleenex?
before i began to learn with the nehe tutorial, i had used a mingw32 compiler too, but i think vc++ is better for programming in opengl
i have no kiz, i have heard, they would need 9 month to download ;)
Put this in the Windows.h file, on its own line: #define CDS_FULLSCREEN 4

http://druidgames.cjb.net/

http://druidgames.cjb.net/
Thanx for the help.
By the way SpideY2K,
I agree that visual c++ is better to use because it is more compatible with libraries and the like. There is one small problem though, $MONEY$, something i''m short of right now.
Not to be rude, but i need a new video card before a compiler.
"Those who want it, but can''''t get it, will complain about it.
By the way SpideY2K,
I agree that visual c++ is better to use because it is more compatible with libraries and the like. There is one small problem though, $MONEY$, something i''m short of right now.
Not to be rude, but i need a new video card before a compiler.
"Those who want it, but can''''t get it, will complain about it.
If you want Visual c++ 6, but dont want to spend money, you could do what I did and get the Introductory edition. It is packed with books costing around $40.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement