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3d skeletal animation in Anim8or

Started by January 20, 2008 09:34 PM
3 comments, last by Jarrod1937 16 years, 11 months ago
I finally created a 3d person in Anim8or in the hopes of rendering out images for a 2d game. The modelling went fairely well, but when I got to using the bones in the model I ran into a dead end. The bones only affected parts of the model and when I bent the knee forward the character's skin stretched like putty. What I need is help with basic bone animations. The Anim8or tutorial suggest using each bone as a different object, but this yielded unrealistic results. Ideally I would like to find a tutorial of this cocept using Anim8or. If this is not possible a specific problem is the bones only affecting portions of the model. I tried increasing the size of the are that the bone influenced but this started affecting the other leg. If you have done a simple walk cycle in Anim8or please help. Now, I understand why I have always like Blender better.
This is a common thing with any program that does skeletal animation. Basically, you have your influence volume done for each bone, but each bone is not completly acting on all of the verts you need.
Go here and scroll to the bottom and read the section titled, "Skinning Weights."
-------------------------Only a fool claims himself an expert
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Thanks, that is exacltly what I needed.
From what i rmemeber anim8or sucks. I eventually moved on to blender. and it has a huge support for it.

NBA2K, Madden, Maneater, Killing Floor, Sims

Quote: Original post by dpadam450
From what i rmemeber anim8or sucks. I eventually moved on to blender. and it has a huge support for it.

Anim8or is good for animating (Crazy :), but some people tend to use it for modeling too. In which case i'd recommend 3ds Max, Maya, Blender...etc for modeling. Anim8or is the bare bones for 3d modeling.
-------------------------Only a fool claims himself an expert

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