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what's so bad about glaux?

Started by May 05, 2001 03:59 PM
4 comments, last by thuned 23 years, 6 months ago
i know a few of you don''t really like using it. i use it cuz it only takes a few lines to load a img. also, what''s so cool about it is it has builtin support for run length coded bmps. makes my 8bit 256x512,512x512 imgs smaller than jpg the only thing i see bad about it is lack of alpha channels? life is unfair, take advantage of it. UNMB2 - if the link doesn''t work, try clicking it
life is unfair, take advantage of it.UNMB2 - if the link doesn't work, try clicking it :)
It isn't cross platform portable for one. Also, loading runlength encoded TGA files is really easy (with your own code), and they do have an alpha channel.

[EDIT: Was rereading through my post, fixed my typo's ]

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Edited by - Null and Void on May 6, 2001 4:50:54 PM
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GLAUX is deprecated, GLU replaces it.
well if you''re only using the library to load bmp''s.
i''ld suggest one of the other libraryes eg libpng (could be named something else), pngs have alpha and compress far better than bmp''s as well. also wwww.openil.org

http://members.xoom.com/myBollux
I didn''t use GLAUX, because my old compiler used to crash when I tried to compile programs that used it. Now, I don''t use it because I had already written/stolen code to do stuff.
glaux is not supported and buggy with memory leak problems. It is not recommended. It has been replaced by GLUT not GLU. The bmp loader doesn''t seem to cause any problems. The only thing glut hasn''t replaced is the bmp loader, but as already stated there are many available bitmap loaders available free for the downloading. Try this link for more info

http://pws.prserv.net/mfcogl/Glaux%20-%20%20MFC%20&%20OpenGL%20Page.htm

Joel

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