Texturing a SkySphere
Hello All,
I have started to play around with a Sky Sphere for one of my projects, at the moment everything is working fine. What I now need to do is to clean up the texture that is being mapped to the inside of the sphere.
Does anyone have any resources or know of any tutorials on texturing the sphere so that the poles are not distorted.
Currently I use 3d Studio Max to unwrap the uvs and lay out the texture, but it is the photoshop or image editing part that I am having trouble, that is breaking up the texture so that it renders smooth.
Mykre - BlogVirtual Realm :- XNA News and Resources from Down Under** For those Interested in an Australian XNA User Group Contact me though my site.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement