Animation and AI middleware
What is the status of animation and AI middleware in the game industry? AI middleware providers have rosen such as Kynapse and AI.Implant; specialised ones have taken up niche markets such as PathEngine for path-finding and Virtual Contender for AI NPC's learning to mimic how humans play. As for animation, NaturalMotion have some strong offers with endorphin, euphoria and morpheme to bring realistic animation to new heights. But how widely used are these solutions? Are the AI and animation middleware markets saturated? Which other middleware products are there, which are widely used in the industry, besides the ones I listed? I am writing a report on the AI and animation middleware market in the game industry, and I'd like to hear your thoughts on the matter. Rune
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