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Community Based Game Development

Started by November 08, 2007 06:57 PM
9 comments, last by Dario D 17 years, 3 months ago
Do you the people think that a community designed game specifically a MMO type of game thats developed based on community input and decisions could work. Just an interesting idea one thing i see often is that games who have a lot of support take input from the community. Thus why not get the community involved from the get go. Ideas comments feedback whatever you flame your just an A-Hole. Email me if this is interesting to you. Teller1337@gmail.com
Quote:
Original post by "TellerLeet"
Do you the people think that a community designed game specifically a MMO type of game thats developed based on community input and decisions could work.

You're asking "is it possible." Yes, sure. Pretty much anything is possible.

-- Tom Sloper -- sloperama.com

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Actually I think the concept of an 'open-source' mmo would be intriging. I don't think it would be very successful, and it's hard to say if people could collaborate constructively enough via sourceforge (or other options) to pull it off.

Now if we are only talking about ideas for your game - you can come up with 1,000's by browsing the boards across the internet.
Mark A. Drake
OnSlaught Games
Mark Drake
If the game is open source, meaning that the code that makes the game is visible to all, it'd make it incredibly easier for people to create cheats for the game.

If you just mean, accept suggestions and advice from the players? Almost any independant online game does this. I could even name two independant MMORPGs off the top of my head, that I know accept player submitted artwork, music, etc... to the game. (Frostwinds and Decayed of Zombies - I actually moderate on Decayed, but the game wasn't programmed by me. [wink])

What I think would be interesting is a MMO that has a client-side map editor, so players can create their own mini-world that other players can go through. It'd have to be balanced, though, so players don't make the strongest item in the game be dropped by the weakest enemy. [smile]

In that vein maybe item drops should be defined and controlled server side and the player can only determine which creatures drop quest items. But it sounds like an excellent idea.
Quote:
Original post by Teller1337
Do you the people think that a community designed game specifically a MMO type of game thats developed based on community input and decisions could work. Just an interesting idea one thing i see often is that games who have a lot of support take input from the community. Thus why not get the community involved from the get go. Ideas comments feedback whatever you flame your just an A-Hole.

Research A Tale in the Desert.
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Oh well it would not be open source but mainly developed by users and tailored toward the community that its for. I think that by doing so talent can be recruited from the community and elsewhere. I dont want players to have control over the Game but more of what goes into the game but custom content could be included if the community would like it to be. I think it would could work development would take a while and after the game is developed i think every change should be approved by the community. My concern is content thats developed by the programmers artists and such how could that be the property of the game legally?
Idea: massively developed game? [here on the forums]

Drew Sikora
Executive Producer
GameDev.net

Quote:
Original post by Teller1337
Do you the people think that a community designed game specifically a MMO type of game thats developed based on community input and decisions could work.
Designed no, developed yes. The more people you have putting input into the design the more different direction the design will be pulled in until ultimately it pleases no one.... it will be a camel. I think that it is important for a creative work to have a creative vision - be that from one person or a few who share that same vision. Once that vision is set then I think development can be opened up to the community as I think has been shown with many open source projects.


Dan Marchant - Business Development Consultant
www.obscure.co.uk
Quote:
Original post by ObscureOnce that vision is set then I think development can be opened up to the community as I think has been shown with many open source projects.


And yet, the large projects being started here that actually end up being successes are almost always those that attract a small, focused core development team, as opposed to the approach of everyone can join.

I'd second the reference to A Tale in the Desert; especially the voting system, for how to engage your userbase in expanding game ideas.

Allan



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