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Need OpenGL/Animation technique book, because I'm really missing something

Started by May 01, 2001 11:31 AM
2 comments, last by Multiple Migs 23 years, 6 months ago
Hey all, I took programming (eg. C/C++, motorola assembly, briefly HTML, javascrip, and Flash) in College for two years and I''ve been working doing C/C++, a little assembly for 6 months now. I''ve been trying to do some real time animation in OpenGL for a while now. I''m having trouble with coming up with fast techniques for rendering 2D images quickly. I think I''m really missing something and I was wondering what would be a good book to get to learn the OpenGL API and at the same time learn solid animation techniques. I''ve been referencing the Red Book online but personnally I haven''t liked it too much (maybe because it''s online and I find things hard to read online rather than having them on paper eg. book). But, I would like to learn OpenGL along with animation techniques, I think that''s another reason why Red Book wasn''t too appealling. I''m leaning towards the OpenGL SuperBible 2nd edition. It looks like it has a little bit of everything I need, besides I''ve heard good things about it. Please let me know of your feelings on this topic. Regards! Migs
ZZZZZZZZZZZ... sleep is good
What kind of real time animation are you talking about?
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I''ve been doing animation for a vehicle that has GPS attached to it. Not as cool as it sounds. Because on top of doing animation the program also has to be able to do other things (receive GPS being one of them). So my framerate is not really the big problem it''s the speed of which each frame can be displayed (almost the same thing when you think about it) on top of everything that is going on in the background (Ideal frame rate 20fps).

Migs
ZZZZZZZZZZZ... sleep is good
The Redbook is included in NeHe''s Large.pdf download, you would always print it out?
www.EberKain.comThere it is, Television, Look Listen Kneel Pray.

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