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Getting Started With OpenSteer

Started by October 15, 2007 03:24 AM
0 comments, last by alexjc 17 years, 1 month ago
Hi, I am new to the world of A.I and here is some detail on what I want to accomplish, but can OpenSteer do this? Game Details: Flat land not complexed in anyway. The character will rotate and move to the current position where the mouse is right clicked on the floor. But if there are any friends in the way I want to navigate around them using a radius integer to avoid running through them. Then if there is a enemie in the area then it will move towards it if its in the radius or lighten area, but not go too far from the goal position where the user right clicked. Then if a enieme is in the area I want it to rotate to it until it has left the lighten area. I know this is not simple, but yet I have a lot of time in my hand to deal with what the A.I should think. I want to know if OpenSteer can do the job. If it can, can soneone direct me to a good tutorial on getting started? Sorry for the errors it's 1:41 AM now. I'm going to bed...
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Yes, that sounds entirely feasible with steering behaviors. You'll basically need a little amount of logic to enable and disable different behaviors: avoidance, seeking, fleeing, etc.

Should be quite easy, the demo with OpenSteer is quite good.

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