Spacecraft Design
I'm working on a space-shooter game atm, and I'm rather curious what everyone wants to see in the ships. Any particular styles/etc that you folks like? (i'll post some screenies of some models if there is enough of a reason)
There was a saying we had in college: Those who walk into the engineering building are never quite the same when they walk out.
heh, yes, I am familiar with your work. I must say it has a very gundum-esque design to it. Anyone else?
There was a saying we had in college: Those who walk into the engineering building are never quite the same when they walk out.
Quote: Original post by Prinz Eugn
Gee, I have no idea...
I like you work, I would like to see some 3d models of the fleet.
Mykre - BlogVirtual Realm :- XNA News and Resources from Down Under** For those Interested in an Australian XNA User Group Contact me though my site.
If it ain't a Super Star Destroyer then I wont play it...
My Current Project Angels 22 (4E5)
so much for a serious topic [wink]. Perhaps some more information would be helpful. The game itself is fully 3D, so appropriately modeled and designed ships are a must. I have designed a very large number so far, but I figured it would be a good idea to ask potential players what they'd like to see. I'm thinking of having the player's ship start out as a corvette and give the player a bigger more powerful ship once or twice later in the game as the missions progress. It will have a linear mission-based plot, but I'll probably throw in some side things as well. In terms of tech level, weapons will be mostly projectile based (IE: railguns/coilguns) with a few limited energy weapons, some torpedo weapons, and energy shields. Don't know about FTL yet (haven't decided). The player will have a fixed set of primary weapons, and a secondary weapon which can be replaced/upgraded. The player will be able to control power distribution (so as to favor shielding or engines or weapons or whatever)... still working on a lot of design stuff.
There was a saying we had in college: Those who walk into the engineering building are never quite the same when they walk out.
how about some degree of customization, if your going to let them upgrade anyway just have the ships a collection of parts that can be dynamically assembled, it will be a bit harder to program but can save you time in content creation and allow for more unique enemy / friend / npc ships
While I do like Prinz Eugn's ultra-detailed Gundam-ish space ship style, I'm also fond of a retro 50s sci-fi like look; with everything being sleek curves and shiny metal (Here's an iStockPhoto if you want to know what I mean; do a Google Image search for "50s rocket", "50s spaceship" and so on for more examples). I'd probably go in that direction myself if I were to make one of the space games I've got in my design scrap-book; it's a bit different from most space games.
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