Pausing your music and other effects...
Hi, I'm using a DirectMusic wrapper class which is largely stolen from the tutorial on this site. Naturally I've made some (large) modifications to the code,
but one thing that's annoying me is my inability to pause sound coming out of a segment. The only function I can find is Stop or StopEx which do not allow for resuming. I'm quickly coming to the realization that I need to be able to adjust sound, frequency, and other sound related features in my game. Does anyone know how to do this or where DirectMusic components are documented?
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