Name: To soon for name
Genre: 3D or 2D Top-Down Shooter with RPG/RTS Elements (subject to change)
Languages: C++ or C#
Libraries/Engines/SDKs: Still Deciding
Content Creation Software: DeleD, Photoshop, Milkshape, Fruity Loops, maybe others.
Little bit to early to be making these decisions, need to figure out what the game will require first.
4e6 Technology
Check out my 4E6 progress!( Personal Guarantee! You will NOT get rick-rolled. )
Name: No clue. If it gets done, I'll name it ;)
Genre: 2D exploration/adventure kind of game
Languages: C#
Libraries/Engines/SDKs: XNA all the way
Content Creation Software: Inkscape, haven't thought about audio yet.
Homebrew Technologies: Map editor (already giving me the basics I need and saving me an XML map. Woo woo!)
Genre: 2D exploration/adventure kind of game
Languages: C#
Libraries/Engines/SDKs: XNA all the way
Content Creation Software: Inkscape, haven't thought about audio yet.
Homebrew Technologies: Map editor (already giving me the basics I need and saving me an XML map. Woo woo!)
"Game Programming" in an of itself does not exist. We learn to program and then use that knowledge to make games.
Name: Legend of Krystallos
Genre: 2D Pixel Side-scrolling RPG/Adventure type game
Languages: C++
Libraries/Engines/SDKs: SDL
Content Creation Software: Paint (omg!lol), Gimp
Homebrew Technologies: n/a for now...
[Edited by - Virion on October 3, 2007 7:18:57 AM]
Genre: 2D Pixel Side-scrolling RPG/Adventure type game
Languages: C++
Libraries/Engines/SDKs: SDL
Content Creation Software: Paint (omg!lol), Gimp
Homebrew Technologies: n/a for now...
[Edited by - Virion on October 3, 2007 7:18:57 AM]
Name: Unkown at this time
Genre: Still haven't decided
Languages: C#
Libraries/Engines/SDKs: XNA, possibly this XNA physics engine port
Content Creation Software: Gimp, possibly Maya, MS Paint, DirectX Texture tool.
Homebrew Technologies: Unkown at this time
Genre: Still haven't decided
Languages: C#
Libraries/Engines/SDKs: XNA, possibly this XNA physics engine port
Content Creation Software: Gimp, possibly Maya, MS Paint, DirectX Texture tool.
Homebrew Technologies: Unkown at this time
Name: Most likely The Monkey and his Steed
Genre: Comedy Shooter/RPG
Languages: Java
Libraries/Engines/SDKs: jMonkeyEngine, width jME-Physics for physics engine.
Content Creation Software: Not quite worked out, but probably Blender.
Homebrew Technologies: Cartoon post-processor.
Genre: Comedy Shooter/RPG
Languages: Java
Libraries/Engines/SDKs: jMonkeyEngine, width jME-Physics for physics engine.
Content Creation Software: Not quite worked out, but probably Blender.
Homebrew Technologies: Cartoon post-processor.
Name: A Dry White Harvest
Genre: Turn-based strategy, I think.
Languages: Actionscript 3.0
Libraries/Engines/SDKs: Flex SDK
Content Creation Software: The Gimp, possibly Bryce
Homebrew Technologies: n/a at the moment
Genre: Turn-based strategy, I think.
Languages: Actionscript 3.0
Libraries/Engines/SDKs: Flex SDK
Content Creation Software: The Gimp, possibly Bryce
Homebrew Technologies: n/a at the moment
Name: In Darkness You Die or World Wild West
Genre: First Person Horror/Exploration/Beat 'em up(mix between Penumbra & condemned) or First/Third person shooter.
Languages: C++ w/ some scripting system like lua or GameMonkey
Libraries/Engines/SDKs: stl && boost && (Nebula2 Device || (ogre && fmod && physx))
Content Creation software: paint.net for images, (probably) milkshape for characters, kinda clueless about the rest.
Genre: First Person Horror/Exploration/Beat 'em up(mix between Penumbra & condemned) or First/Third person shooter.
Languages: C++ w/ some scripting system like lua or GameMonkey
Libraries/Engines/SDKs: stl && boost && (Nebula2 Device || (ogre && fmod && physx))
Content Creation software: paint.net for images, (probably) milkshape for characters, kinda clueless about the rest.
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