Can this be Cel-Shaded?
http://i211.photobucket.com/albums/bb310/Otaku42/Experiment11-Bunny-1.jpg
This is a piece of concept artwork I did for a comic I drew a while back. I watched some videos os Eternal Sonata to see just how far cel-shading has come. The game has extremely lush backgrounds, and everything looks incredibly smooth and detailed, as well as bright and colorful. At the same time, I watched a trailer for a PSN game called Echochrome, which used simpel black and white graphics to create complex MC Escher style puzzles. This got me to thinking about the technology behind cel-shading, and wondered if the sketch above could ever hope to be rendered in computer animation?
I understand the basic concept: The computer creates an outline by placing a shilouette of the object behind it. I suppose either heavy alterations or a completely new code would be needed, but does this even look plausible?
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Probably. The real issue in doing this sort of thing is what happens when the scene starts moving. All of a sudden, your beautiful NPR (non photo realistic, the term you wanted instead of "cel shaded") rendered scene becomes a flickering, painful mess. I'm not too up to date here, unfortunately, so I don't know if there's any robust solutions to the whole thing.
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True, I suppose that's what I meant. I recently played Okami, so I had cel-shading on the brain. The other thing I was interested in was if anyone would want to do a black-and-white game, in a true graphic novel style. What I mean is, instead of big flashy colors, everything would appear to be hand-drawn, and maybe even use traditional tones and textures for effect. I really wish I had some programming skills so I could demonstrate this...
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