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IGame interface to export baked vertex animation

Started by September 07, 2007 08:49 AM
-1 comments, last by Wahooney 17 years, 4 months ago
I'm using the IGame export interface to get my meshes out of max8, I've exported my initial vertex positions, face indices, uv's and normals without a problem, but now I want to export baked vertex animation as well, but I don't seem to be able to find any mention of getting your mesh state at a particular time. Thanks for any help guys.

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