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Starting A Professional Game Studio in the UK

Started by August 16, 2007 03:33 PM
25 comments, last by Skulburn 17 years, 2 months ago
I have now read the column, and see where your coming from. However this isn't going to stop me, I'm always up for a challenge and prehaps i can prove you wrong. However thanks again for the information its all helping.
CEO/Project ManagerDigitalMind Studios
Quote: Original post by Skulburn
I have now read the column, and see where your coming from. However this isn't going to stop me, I'm always up for a challenge and prehaps i can prove you wrong. However thanks again for the information its all helping.

It was never my intent to discourage you from what you're doing. I was only saying that you were using the word "experience" wrongly. By all means, keep on doing what you're doing - that's the path you've chosen.

-- Tom Sloper -- sloperama.com

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Quote: Original post by Palidine
Quote: Original post by Skulburn
- With Indie Licenses, can we sell our games without the game engine's creator receiving royalties and/or us pay the professional price of that engine?


If you are releasing it for profit then, by definition, it's a "professional" project and you need to pay the fee.

If you're starting a company, you should have a few million in funding anyway, so the "small" price of the engine shouldn't make a dent.

-me


You don't need a few million at all... Depending on the calibur of production. IT all depends on how much your paying people, the area you're selling to, the licenses you're purchasing, are the games going to be bought/downloaded over the net or retailed? In that case are you going to package them?
... etc, etc.
I would suggest you concentrate on creating a casual game by that i mean the sort of games you find on mumbo jumbo, XBLA, popcap etc. polish the crap out of it and you might be in with a chance of getting a publisher. Sounds like you know a lot of designers so this will give you the backing to produce some sweet art and also mean you don't need industry veterens to create CryEngine3 lol you would just need a handful of students/indies you could also create the demo under an indie license provided you update your license if going commercial with that code.
"I have more fingers in more pies than a leper at a bakery!"
Have yuo considered UNITY 3D Engine Pro? it works on mac's i think but you can publish games to mac and pc there is also a indie license its about £800 for the pro and £250 for the indie license.

I am also trying to make my own games studio (Ronin Studio unofficial name) will register under new name once this contract im working on is done.

I am working as a freelancer to raise some startup capital and will contract some concept artist's from www.deviantart.com, I have a contracted games programmer working on a world engine and terrain engine, also have a sound artist and I can do the 3d assets and will contract more talent in for that, but I need more games programmers (for AI, Gameplay, General Programming) also a game designer if your interested ;) ?

Hope you have more luck with your company determination is the key. Ever thought of doing a few contracts on the side to fund your company?

PM me for more info.
I am part of a group which is willing to take plunge into game development.We are experienced in development.some of us have 4-5 years of experience.if we get some thing to develop from your company we will be very happy and we assure that as compared to the industary cost of development will be less aswe are situated in india.
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Thank you for the offer, but we have a full in-house development team already.

Thanks again.
CEO/Project ManagerDigitalMind Studios

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