Publishing a game requires lots of hoops to be jumped through. From a technology point of view, Microsoft is NOT going to discourage people developing for it's XNA platform, the fact that there are planned XNA things for Visual Studio *Professional*, and that the whole dream build play competition is about getting an XNA title on live... means they are investing in it.
The leading question seems to be, "if I happen to make something really cool while learning XNA, would MS publish it?". Who knows! Your choice in XNA I don't think would be a negative factor though!
Would Microsoft publish an XNA game on XBLA?
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Thank you very much for all of your replies, encouraging and discouraging!
Maybe I'm just a little too "eager" right now. I think that learning XNA would be a valuable skill, regardless of whether my game actually got published or not. My dad keeps saying that it would also be an excellent way to learn multi-core programming. As tsloper suggested, it might be better to focus on just building my portfolio instead of trying to dive headfirst into the games industry, especially while I'm in school.
One great thing about XNA is that it works on both PC and Xbox 360. So, if I learn XNA, I can build cross-compatible PC/Xbox 360 games to fill my portfolio with while I am in school! And the better quality/quantity in my portfolio, the better off I will be, regardless of whether they get published or not! :)
And, if I ever do want to try and shoot for XBLA or a PC publisher, I could always just whip a game out from my portfolio :)
And even when XBLA dies, I'll still be able to put the game on PC.
BTW, thank you NickGravelyn for that link! That'll be an excellent resource if I ever do find myself with a completed XNA game engine.
Maybe I'm just a little too "eager" right now. I think that learning XNA would be a valuable skill, regardless of whether my game actually got published or not. My dad keeps saying that it would also be an excellent way to learn multi-core programming. As tsloper suggested, it might be better to focus on just building my portfolio instead of trying to dive headfirst into the games industry, especially while I'm in school.
One great thing about XNA is that it works on both PC and Xbox 360. So, if I learn XNA, I can build cross-compatible PC/Xbox 360 games to fill my portfolio with while I am in school! And the better quality/quantity in my portfolio, the better off I will be, regardless of whether they get published or not! :)
And, if I ever do want to try and shoot for XBLA or a PC publisher, I could always just whip a game out from my portfolio :)
And even when XBLA dies, I'll still be able to put the game on PC.
BTW, thank you NickGravelyn for that link! That'll be an excellent resource if I ever do find myself with a completed XNA game engine.
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