void my_spiffy_generic_function(asIScriptGeneric *gen) {
asCGeneric & concrete_generic = static_cast<asCGeneric &>(*gen);
int id = concrete_generic.sysFunction->id;
}
Getting function IDs
Before I go and modify the AngelScript source, is there any easy way to get the function ID of a function you've just registered with RegisterGlobalFunction() or an alternate registration method that returns the ID that I've missed?
Also, in the implementation of a function that uses the generic calling convention is there a way to get at the function ID of the function being called that I'm missing? Right now the only way I see would be to include the as_generic.h header and cast the interface pointer to the concrete type and go through the sysFunction pointer. Ex:
I haven't implemented any way to get the function id of registered functions, because there hasn't been a reason for me to do so before. It shouldn't be too difficult to allow the application to enumerate registered functions too though.
For the generic function interface I can easily add a method for retrieving the function id. Your idea is correct, this is exactly how the id is stored.
Regards,
Andreas
For the generic function interface I can easily add a method for retrieving the function id. Your idea is correct, this is exactly how the id is stored.
Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement