OpenGL Pixmaps
I am trying to render objects on a prerendered background, and I have a bitmap(pixmap?) to use as the background. I know how to do it all, but I want to optimize the pixmap drawing. Is glDrawPixels the fastest way to draw the bitmaps?
"No break 'till you die!" - Mr. Foster, my English teacher
glDrawPixels is slow. I think the best way is to draw a quad that is textured with the bitmap.
-----------------------------Reporter: Are they slow-moving, chief?Sheriff: Yeah, they're dead. They're all messed up.-Night of the living dead
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement