my own Leveleditor-question
I made my own csg leveleditor with real time lighting(!) (I´m so proud of this!!!), but I have a problem!
I made this editor in mfc. So and I use 4 frames:
CRealTimeView
CXVIEW
CYView
CZView
and I have to initialize Opengl for every View or can I do this in 1 function?!
Is there anywhere sourcecode for this?! I mean which uses 4 views and opengl?
Thx
personally ild just do what 3dmax + most other programs do and just make 1 opengl window and split that up.
http://members.xoom.com/myBollux
http://members.xoom.com/myBollux
zedzeek:
Is that how the x-y-z screens on level editors etc work, is the whole 3 windows and the 3D view all one OpenGL Window? I was trying to accomplish the x-y-z views using the Windows GDI, but obviously I am looking in the wrong directon, yea? Is there a tutorial on how to split up the OpenGL scene into separate sections, so that each is clipped individually?
Cheers
Is that how the x-y-z screens on level editors etc work, is the whole 3 windows and the 3D view all one OpenGL Window? I was trying to accomplish the x-y-z views using the Windows GDI, but obviously I am looking in the wrong directon, yea? Is there a tutorial on how to split up the OpenGL scene into separate sections, so that each is clipped individually?
Cheers
Checkout Cornflakezone.com for full source and 11 or so tutorials on building an editor.
fs
http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//
fs
http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//
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