Can a sound originate from a vertex?
I am a newbie just starting to experiment with sound.
Is there a way to make a sound originate from a vertex or some other specific point?
"There is humor in everything depending on which prespective you look from."
"There is humor in everything depending on which prespective you look from."
you mean applying a sound effect to a point in a game? like say a low chatter coming from a tavern in a rpg?
If so I believe Direct X has that capability, thus why programmers love direct x so much.. and if you have a good programmer, you can create spheres of sound, so once a player enters this invisible sphere, they can hear the sound, and as they get closer to the center of the sphere, the sound gets louder
Answer your question? =)
If so I believe Direct X has that capability, thus why programmers love direct x so much.. and if you have a good programmer, you can create spheres of sound, so once a player enters this invisible sphere, they can hear the sound, and as they get closer to the center of the sphere, the sound gets louder
Answer your question? =)
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