Slerp I'm I using i correctly
Ok I''m trying to figure out how to use Slerp rotations. I have it working except for one major problem.
It doesn''t work unless I''m looking down the Z axis.
If I rotate the view then use my Slerp function to bring my target in to view, the camera either rotates to much or not enough.
I figure the problem is in how I''m setting up my arguments.
first I make an axis angle for the rotation I want to make.
Turn that into a quaternion=q1
A quaternion for my current view=q2
some small number for t
and one quaternion for the result=q3
then set my view equal to q3
and I pass that to the Slerp function.
I keep call it with the same unchanged quaternions q1 and q2
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