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Pixel shader, vertex shader, ...

Started by April 09, 2001 04:24 PM
17 comments, last by waspfish 23 years, 7 months ago
Not likly, since nVidia holds the copyright on the Texture/Pixel shader extensions, and unless they release that copyright and allow multivendor extension (ie. turn them into EXT rather than NV) support of them, it ain''t gonna happen.
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE
ATI is working on this right now and as mentioned will it most likely be in OpenGL 1.3

Supporting the newest and coolest hardware is the best way to make money. Most of the games is sold to to hardcore gamers with good hardware. Sure, sometimes will a game like deer hunter do good but that is an exception.
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just do what practically ever other game does. turn down the eye candy for the lesser cards.
eg heres a nice shot from everglad rush. a opengl only game
http://www.firetoads.com/er_screenies.htm
look at the first 3 shots. geforece3, geforce + other cards.


http://members.xoom.com/myBollux
quote: Original post by vansweej

But in Crystal Space they have a plug-in mechanism like COM. So you can write your drivers in a separate DLL and dynamically load it during startup. So when a company is implementing it this way, they just need to release a new DLL when new videocard technology is released.


Hmmmm, so why don''t I just use Glide for 3DFX cards, S3MeTaL for S3 cards, Direct3D for Matrox cards, and OpenGL for Nvidia''s. I can write different drivers for each of them and each time a new cards comes available, I''ll write a new driver for that. That way I don''t have to benefit from the compatibility an open standard like OpenGL gives us :-/

I know extensions give us opengl programmers an advantage over D3D programmers, but don''t push it like Nvidia does, making it''s own subset of opengl which can only be used on it''s cards. What is so ''open'' about that?
But I do agree that we have to keep up with technologie, it just p*sses me off (pardon my french) that companies like Nvidia try to monopolize an open standard, they are evolving into the M$ of graphics cards. Just read their KyroII attack
you are just all funny out there.. first of all learn how to use opengl/extensions, leanr math, learn everything you can from nvidia.com/developer etc and and and and you never need any post like this anymore

next, the you are wrong me i am right story, or what is bad what is good, or games dont need perpixellighing to be good etc..

you cant change the way nvidia and the others are working.. you can go with or give up..

nvidia does the wrong way, 3dfx did, too, ati does, too, and the others all, too.. everyone
this is the way of life

go with it or not, BUT CHOOSE YOURSELF AND LET THE OTHERS CHOOSE THEYRSELFES, TOO.. dont crie around who is wrong and who not, what is wrong and what not.. everything is or is not wrong, its your own choose
Im sorry mister anonymus bunny...

But if the topic does not interest you, just skip it....

and keep smilling :o)
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Hmkay, Mr Anonymous, if that is your real name , what do you think a forum is for? I think it''s a place where people exchange ideas, some of these ideas conflict with other peoples ideas. Thats when we start to discuss things, discussing things makes us look at another persons idea a lot closer so maybe we might learn something from this. If you do not like that, don''t visit forums.

just my 2 cents
> Not likly, since nVidia holds the copyright on the exture/Pixel shader extensions, and unless they release
that copyright and allow multivendor extension (ie. turn them into EXT rather than NV) support of them, it
ain''t gonna happen.

This is pure crap. Other vendors are free to implement NVidia extensions.

Y.
quote: Original post by Ysaneya

> Not likly, since nVidia holds the copyright on the exture/Pixel shader extensions, and unless they release
that copyright and allow multivendor extension (ie. turn them into EXT rather than NV) support of them, it
ain''t gonna happen.

This is pure crap. Other vendors are free to implement NVidia extensions.

Y.


Only if Nvidia gives the go ahead.
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE

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