glPushAttrib() and glColor*()
what atrribute do you push with glPushAttrib() to mess around with the color of the scene? using GL_CURRENT_BIT leaves the current color of the scene alone, but in between the glPushAttrib()/glPopAttrib() calls no matter what glColor*() i set, stays white. and things just get worse with scenes with textures.
"And considering that my free time is severly fragmented (and my free time degragmenter is buggy)....."~SiCrane, patron of gamedev.net
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