BSP Rendering
Halflife the gsmes uses Quake 2''s BSP format. Once all the various lumps have been read how do you read the data from a halflife mqp you cannot simply read the vertices and render them can you isn''t there some sort of offset array like ''Faces'' I have looked at the hloader show on nehes site and the code looks complicating I am unable to find out how the actual vertices are rendered
Thanks
Steve
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