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BSP Rendering

Started by April 06, 2001 05:59 PM
-1 comments, last by steveharper101 23 years, 7 months ago
Halflife the gsmes uses Quake 2''s BSP format. Once all the various lumps have been read how do you read the data from a halflife mqp you cannot simply read the vertices and render them can you isn''t there some sort of offset array like ''Faces'' I have looked at the hloader show on nehes site and the code looks complicating I am unable to find out how the actual vertices are rendered Thanks Steve

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