Next-Generation Storytelling (by Warren Spector)
Not sure if people have seen this, but over at The Escapist there is a four-part series written by Warren Spector on Next-Generation Storytelling. Part One: What Makes a Story?Part Two: How Do We Tell Stories In Games?Part Three: Virtual Story/Virtual StorytellersPart Four: Conclusions I thought about posting this in the Writing For Games forum, but since it's germane to game design in general, I thought it would do well to be discussed here. [Edited by - SLCRubes on April 27, 2007 9:27:47 PM]
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