quote: Original post by LilBudyWizer
That is an interesting perspective. I can''t say that I have ever heard anyone argue that readily available documentation was a bad thing. I suppose to each their own.
It''s the size of the documentation. Although it isn''t more than a week of reading for me at the most, I want to make this scripting language accessible to people with little or even no programming language. Plus I''ll have to write a custom manual for it and everything. For example, Some Guy mentioned Jedi Knight''s scripting engine was a turn off because it is too complex. I want to avoid the pitfall. Even a basic programming language is mind bogglingly powerful. Anything complex I want to implement I can do by adding functions whose use is completely optional instead of adding more and more syntax on to the shoulders of people who may not even know what a variable is.
And to whoever posted about MDK2 and Balduer''s Gate using Lua, if that is the case, then I certainly can use Lua too. THX A LOT
Oh and here''s a link to Lua''s main site, it''s got all the documentation and stuff. I''ve only had minor problems adding it to projects (the server was down when I was playing with it, so I wasn''t able to read that I have to put the include files in extern "C", so that caused me a bit of frustration).
http://www.tecgraf.puc-rio.br/lua/home.html
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