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3ds loading

Started by April 02, 2001 06:33 AM
1 comment, last by blabla 23 years, 10 months ago
i have i problem when calculating normals for my 3ds model. some of them are pointing in the wrong direction, maybe it has someting to do with the face flag ? thanx
Maybe you can find some thing on flipcode.com. There is in code of the day is the 3ds loader(2 very smol files).
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Like I said on the OpenGL board the vertex are wound wrong. It was a bug with max that has since been fixed.

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