3ds loading
i have i problem when calculating normals for my 3ds model.
some of them are pointing in the wrong direction,
maybe it has someting to do with the face flag
?
thanx
Maybe you can find some thing on flipcode.com. There is in code of the day is the 3ds loader(2 very smol files).
Like I said on the OpenGL board the vertex are wound wrong. It was a bug with max that has since been fixed.
The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
--EM Cioran
Opere Citato
The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
--EM Cioran
Opere Citato
"... we should have such an empire for liberty as she has never surveyed since the creation ..."Thomas Jefferson
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