Quote:Original post by MSW interesting...
So basicly all you did was increase the number of targets players have in battles? And what happens once players figure out how to exploit those weak spots? How would the game keep battles from being just more of the same mindless exercises? |
The enemy AI will be smart enough to figure out that the player is repeatedly casting ice spells to afflict their ice vulnerability, for example, and it would react by using a skill of its own that enhances its defense against ice elemental. Or, if it is more of an aggressive type, it would instead focus on the weaknesses in the character party and attack them, forcing the player onto the defensive if they don't want to sacrifice a lot of damage.
I admit that we won't quite know for sure until we put theory to practice, but you have to admit that its less mindless than executing the same action over and over again, with only the occasional healing spell in-between.
Quote:Original post by MSW So what is the point of leveling up the characters then?
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Characters gain more skills as they level, and they gain more skill points allowing them to use high-level skills more often in battle. The player won't be able to defeat boss characters (or even normal enemies) if their level is too low (ie, you wouldn't be able to turn off XP gain and cruise through the game on level 1).
An analogy to your statement might be "Why should I study and make myself smarter? The smarter I get, the smarter the people I'll be surrounded by (in university, research lab, etc) and I won't feel very smart around them so what's the point?". Not the best analogy, but hopefully the point comes across. [smile]
Quote:Original post by MSW So instead you require players to go through the process of picking out those pesky enemy weakpoints time and time again? |
Two words: cursor memory. [smile]
I admit that it does sound a little bit tedious though. But its a better alternative than having the player brainlessly select "Fight" every turn IMHO. And whoever said that the player had to always exploit weaknesses? They can choose to fight their battle whatever way they want; just because an enemy has weakness A and B doesn't mean that the player can't attack the enemy with a high-level skill X that doesn't exploit either of those weaknesses.
Quote:Original post by MSW Why? Why bury yourself with all that compitition?
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I don't make games to make money. I make them because I enjoy making them, and I also enjoy playing them. If a gamer was hoping that there are not any great games out there so that his/hers can shine above all else, I'd say that person is not a real gamer; they are a business person in the business of making game.
Simply put: I just want to play more games that I truly enjoy. [smile]