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Quick (probably simple) blender question...

Started by April 03, 2007 07:30 PM
3 comments, last by hogarth 17 years, 9 months ago
Hello, Visual Arts. First post in here of what's possibly going to be quite a few [smile] (I'm doing a Computer Animation module at uni, using blender). I have what's probably quite a simple question regarding vertex manipulation in blender, which I'll illustrate in glorious monospaced:
O                        O
|                         \
O                          O
|  <- from this to this ->  \
O                            O
|                             \
O                              O
I have some vertices, currently in the same plane (on the left). Is there some way I can set up so that when I drag the bottom-most vertex, I can have all of the vertices move proportionally, up to the top-most vertex, which shouldn't move at all (on the right)? I've tried using Shear, but it doesn't seem to do what I want; the pivot point is always in the centre of the selected vertices, which makes the top-most one shear back as far the bottom-most one shears forwards. Thanks in advance for any replies. EDIT: Hmmm, the code tags don't seem to be working...or there's something wrong with my diagram...I'll try to fix it. EDIT2: Fixed.
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I don't know Blender, but why don't you just grab all the vertices and rotate and stretch them to where you want them? Not as elegant as what you're asking for, but it works just fine.
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Soft select with the properly set up falloff (linear, 4 vertices or a certain distance, for example) should give you that. I don't know what Blender's equivalent of soft select is, though.
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You can use the proportional editing tool.
A tutorial about that tool.

[Edited by - apatriarca on April 4, 2007 12:49:08 AM]
I use blender all da time.
My way is, move the cursor to the exact place you want to be the center of rotation, then set it to rotate around cursor.

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