What can be improved in the FPS genre?
Interaction with the environment is the most important for me. Physics are big for me, as well as great AI. The AI in HL2 and F.E.A.R. blew me away the first time I played it... it scared me! The difficulty of FPS's need to be improved, too. Not so much in terms of the enemy difficulty, but the puzzles. I've played to many run 'n gun games that leave me mindless, and bored. Overall, the AI, puzzles, and physics need to be improved. If I had to pick one, I would pick the AI, since you are always fighting people in FPS's, it's a HUGE part of the game. Lame AI can ruin everything!
I'd love to see more FPS's blended with RTS. The old Battlezone I and II along with Tremulous are the only ones I've seen. Battlezone II was awsome with RTS control from a FP view. The RTS aspects take away the repetitiveness of a FPS.
The fact you have to base build opens up the better weapons and ships to only the better team, not the best player. Any team oriented game prompts clans and teams more than solo multiplayer games. More importantly they should be networked. Single player FPS in my oppinion are very...very..boring..
The fact you have to base build opens up the better weapons and ships to only the better team, not the best player. Any team oriented game prompts clans and teams more than solo multiplayer games. More importantly they should be networked. Single player FPS in my oppinion are very...very..boring..
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Original post by Kanesis Quote:
Original post by umbrae
First Person Adventure Game.
Those games are already in the works. examples alan wake,Uncharted Drakes fourtune. Are 2 that are on the way and dont forget Farcry.
To me Farcry isn't actually adventure game, just a regular shooter. When I here adventure games I'm instantly thinking the old point and click adventure games. I'd really love to see P&C in first person (which might have some shooting elements). As some one said earlier Myst in real-time would be awesome. Anyway puzzle oriented first person game would be a must buy for me. I really like what Valve did with HL2. It did have some puzzles but all of those where physics puzzles. Add to a FP game inventory, collecting items, talking with NPC's and all the stuff that 'real' adventure games had. Then it be would totally awesome though it might be a bit niche.
By the way, isn't Alan Wake a third person game?
I think game developers should concentrate more on atmosphere and try to stimulate certain emotions such as, Fear (only an example). Perhaps the feeling that the player is 'part' of something rather than just playing should be a big factor in development.
when I used to play Thief 1 and 2, I thought they got the atmosphere spot on and especially when you had to hide from the guards in the town, it seemed quite suspenseful.
I don't much care for the 'latest' graphics breakthroughs in games, if an FPS game can come as close as Thief did in atmospherics then they are on to a winner (btw, I prefer old style games), even today there is a loyal following of the original thief titles, time and time again I read about how the developers of thief got the atmosphere right! I believe most people are not bothered if the game looks realistic or not, ofcourse an environment that looks nice is a bonus, but if the game is dull in terms of activity then I don't see the point in playing.
most films today are very dull to watch, but certain characters can be very powerful in making the film interesting, such as a good looking star (does it for me lol), or strong personality.
for example, I rented out the film 'Click' if Kate Beckinsale and Adam sandler where not the main characters I don't think I would have rented it out.
food for thought!
when I used to play Thief 1 and 2, I thought they got the atmosphere spot on and especially when you had to hide from the guards in the town, it seemed quite suspenseful.
I don't much care for the 'latest' graphics breakthroughs in games, if an FPS game can come as close as Thief did in atmospherics then they are on to a winner (btw, I prefer old style games), even today there is a loyal following of the original thief titles, time and time again I read about how the developers of thief got the atmosphere right! I believe most people are not bothered if the game looks realistic or not, ofcourse an environment that looks nice is a bonus, but if the game is dull in terms of activity then I don't see the point in playing.
most films today are very dull to watch, but certain characters can be very powerful in making the film interesting, such as a good looking star (does it for me lol), or strong personality.
for example, I rented out the film 'Click' if Kate Beckinsale and Adam sandler where not the main characters I don't think I would have rented it out.
food for thought!
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Add to a FP game inventory, collecting items, talking with NPC's and all the stuff that 'real' adventure games had.
That's basically S.T.A.L.K.E.R. in a nutshell. While the combat itself is most certainly classic FPS, every other aspect of the game feels very much like an adventure game.
[Edited by - bengaltgrs on March 31, 2007 7:39:52 AM]
I think a good idea would be to create 'star' game characters (just like film stars), which will allow other game developers to utilize then character model in different titles, again same principle as in films, and I guarantee you will get people buying a certain game because of a certain characters personality / voice / looks whatever (yes, I know, I should get out more lol).
perhaps allow 'sub missions' the same principle as in GTA games - you can do other things then come back to the actual story at a later time!
again, it's worth thinking about!
perhaps allow 'sub missions' the same principle as in GTA games - you can do other things then come back to the actual story at a later time!
again, it's worth thinking about!
First of all, less buff guys running around a space station on mars with far too many guns for one person to carry single handedly saving earth from an alien invasion, would be a great start.
Doom 3 was a killer game no doubt but far too many copycats and games based off the Doom premise exist.:(
My favourite FPS games over time have been Deus Ex, System Shock 2 and Thief 3.
2 of the 3 had a system of gameplay which gave the player an option to subquest or venture away from the linear narrative and explore a deeper gameworld.
I think explaining or suggesting a wider narrative to the existing gameworld isnt enough. I think there has to be actual locations, safe/hostile or otherwise the player can visit to make it satisfactory. So, an element of adventure/rpg to compliment the shooting/action with a reward to advance the character.
I found the ability to hide from enemies in shadow worked well in deus/thief. Using stealth and timing rather than firepower made for extra atmosphere/tension.
Silent Hill 2 had a decent mix of adventure puzzles, atmosphere and action for a 3rd person game.
Maybe amateur modders have an advantage in that theyve nothing to lose financially or a franchise at risk from experimenting/implementing gameplay mechanics.
[Edited by - meatphysicz on March 31, 2007 10:34:58 AM]
Doom 3 was a killer game no doubt but far too many copycats and games based off the Doom premise exist.:(
My favourite FPS games over time have been Deus Ex, System Shock 2 and Thief 3.
2 of the 3 had a system of gameplay which gave the player an option to subquest or venture away from the linear narrative and explore a deeper gameworld.
I think explaining or suggesting a wider narrative to the existing gameworld isnt enough. I think there has to be actual locations, safe/hostile or otherwise the player can visit to make it satisfactory. So, an element of adventure/rpg to compliment the shooting/action with a reward to advance the character.
I found the ability to hide from enemies in shadow worked well in deus/thief. Using stealth and timing rather than firepower made for extra atmosphere/tension.
Silent Hill 2 had a decent mix of adventure puzzles, atmosphere and action for a 3rd person game.
Maybe amateur modders have an advantage in that theyve nothing to lose financially or a franchise at risk from experimenting/implementing gameplay mechanics.
[Edited by - meatphysicz on March 31, 2007 10:34:58 AM]
Yes, I see what you mean. Doom 3 had amazing graphics, it was fun (at least, the demo, haven't bought the full version yet xD ), but I think the story was kinda like "Hmm... nah." for me. I really love Half-Life and Half-life 2, and I'm still not sure exactly why. I think one of the things is that the main character is just a scientist with glasses. He's not particularly buff; in fact, I've read that an original design idea in Half-Life was to make Gordon Freeman's glasses fall off in combat if he was hit in the head. Also, I think it's part of the story that kind of drew me. HL1's story was sort of off-the-shelf, but now, Half-Life 2, things are starting to change. There's a lot less fighting with just aliens, and a lot more story. Your allies are just normal people fighting for their lives, not space marines with big hurking guns.
I think storylines are going to play a big part with games nowadays; I remember playing Doom and and Quake a while back; the storylines were almost non-existent. That's going to (or at least should) change. Now that graphics and sound capabilities are improving, we can incorporate more story with the gameplay, and designers are coming up with clever ideas for doing that. Sorry to keep making Half-Life 2 as an example, but I think the Ravenholm levels were a clever idea. It's part of the story that you could actually play. It gives you a chance to find out how evil the Combine actually is and what they're doing to mantain control of earth.
Quick note: Another thing I loved about Half-Life 2 is when you're on supports under the train bridge, and that creepy music starts playing, and the bridge starts shaking as a train travels over it... when I played it I felt like I was actually there. Really creepy.
That was my rant, feel free to pick it apart and tell me why I'm wrong. :D
I think storylines are going to play a big part with games nowadays; I remember playing Doom and and Quake a while back; the storylines were almost non-existent. That's going to (or at least should) change. Now that graphics and sound capabilities are improving, we can incorporate more story with the gameplay, and designers are coming up with clever ideas for doing that. Sorry to keep making Half-Life 2 as an example, but I think the Ravenholm levels were a clever idea. It's part of the story that you could actually play. It gives you a chance to find out how evil the Combine actually is and what they're doing to mantain control of earth.
Quick note: Another thing I loved about Half-Life 2 is when you're on supports under the train bridge, and that creepy music starts playing, and the bridge starts shaking as a train travels over it... when I played it I felt like I was actually there. Really creepy.
That was my rant, feel free to pick it apart and tell me why I'm wrong. :D
You're looking at a wanna-be right now :P
I think a back to basics approch is needed. Return to the roots of the genre and take a different evolution path then what we now have.
One of the most dissapointing FPS in my opinion was Tron 2.0. Here was a game license that had its roots in pure classic binary arcade game mechanics. Where hitting a enemy with your disk ment destroying him, and his disk hitting you ment the same...Instead we got yet another story driven find the key with RPG elements game, only dressed in electronic clothes :P
One of the most dissapointing FPS in my opinion was Tron 2.0. Here was a game license that had its roots in pure classic binary arcade game mechanics. Where hitting a enemy with your disk ment destroying him, and his disk hitting you ment the same...Instead we got yet another story driven find the key with RPG elements game, only dressed in electronic clothes :P
My deviantART: http://msw.deviantart.com/
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