I have made myself a tiny terrain engine, with a grid in the
size of 80x80 (x+1,y+rand()%40,z+1); (Not real code)
Then i smooth it out, taking the average of 9 points around the current one.
This works good.
But the problem seems to with my normals. They behave very strange when i smooth things out. My traingle_strips get choped into many small ones, and they all get a "black spot" in one corner.
Don''t know if you can notice, but here we go...
If anyone could give me a hint or anything on what has happend, that would be great!
Please check it out --> Area 52
- -- ---[XaOs]--- -- -
Terrain with crazy normals
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