All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
NeHe in thinBASIC
NeHe Productions
Affiliates
Started by
bmatthew1
March 16, 2007 02:58 PM
-1
comments, last by
bmatthew1
17 years, 11 months ago
bmatthew1
Author
122
March 16, 2007 02:58 PM
Hi everyone, I just thought that I'd tell you that over at the thinBASIC Forum we've been busy porting the NeHe Lessons to thinBASIC. So far we've finished Nine of them and we expect to do more in the future. You can see them
here
. [smile]
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
click and drag sprite
For Beginners
PGS solver implementation problems
Math and Physics
How to Resolve This Normal Issue?
Graphics and GPU Programming
computer malfunction in visual studio 1&0 != 0!!!
General and Gameplay Programming
Advertisement
Recommended Tutorials
Pre-Visualization Is Important!
General and Gameplay Programming
SDL & Fonts
General and Gameplay Programming
3D Graphics are the Spawn of Satan
Game Design and Theory
LOGIN Games Conference
Event Coverage
Industry Producer Interview project: Job Analysis of a Games Producer (Part 1)- Interview ith Mark Skaggs
Production and Management
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top