Gameplay Deconstruction
Hello everybody, I want to show you my article about game theory, also strictly related to design issues. It's new way to analyze gameplay and game dynamics, using a visual diagram, (quite) easy to create and read. Link: Gameplay Deconstruction: Elements and Layers The article is a bit long, and may seem too theoretical in the beginning, but please contiune reading it and everything will make sense. I think this method could be useful in the prototyping phase, even though I still have to test within a real project. Do you have any comment/suggestion? You may also want to collaborate/modify schemas/create brand new analysis using a template. Just drop a comment below the article filling the email field. Thank you. [Edited by - Monkey Soft on March 3, 2007 3:43:54 AM]
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