Suppose the car is out of fuel in an apple field, the girl can get off the car and turn apples into apple wine (magically) to feed the car. There is no waste. Even if there is an apple core left, she can just leave it on the field.
More about Wastes
In city areas, if you leave trash on the road, the cop will come to you.
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Losing the luggage
If the luggage falls off but it is still within the screen space, you can get off the car and get it back. It if falls off and out of the screen, it is gone for good. I don't know how fun it would be to prepare items in the luggage for fixing the car (or to solve other problems).
I didn't code a demo for this concept because I feel that it is too complicated. It needs a lot of sprites, but it does not give enough gameplay. I need to break it down into smaller parts.
A problem is that if the two can stop anytime, without any penalty, the game loses some tension.
Should this be a game where you drive fast, or slow ?
The objective of the game can be to collect souvenirs. You put them in the luggage.
[Edited by - Wai on March 4, 2007 4:46:50 PM]