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.X exporting from 3DS and Maya

Started by February 28, 2007 05:17 AM
-1 comments, last by Elrinth 17 years, 10 months ago
Hi fellow developers! I've tried exporting from 3DS via the Panda exporter and we successfully got the meshes rendered with the diffrent animations in our game. However sometimes the mesh turned into soup of random crap when we exported. So we tried to head over to Maya since it had an official exporter. When we try to export a skinned mesh from maya, it all looks good in the dxviewer. however our game would not load the mesh. It locks up at: "AnimationMeshContainer meshContainer = new AnimationMeshContainer();" where it says: value is out of bounds. According to the documents the problem lies somewhere in the inparamters. Oh and in Maya, if I set "show popup" [false] in the plugin export menu, how do I get it back? I tried replacing the .mel files with no success.

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