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MSOCTaFPSoMRPG

Started by February 22, 2007 08:40 PM
5 comments, last by GameDev.net 18 years ago
Massively Single Player Online Capable Third and First Person Shooter or Melee Role-playing game. I may have made it sound a little more complicated than it is, but I it's all in my head, and it makes sense there! Anyways, what I'm thinking is the Massive worlds of MMos, towns, outposts, quests, combined with the typical deathmatches of Online shooters, with a Third or First person view either using ranged weapons or melee weapons topped off with player-created avatars following a class based system each with their owns skills and that level up like typical Rpgs. I'll set it up: (Not actual story) You start the game as a newly freed prisoner on a planet in an ongoing war. You chose the class Warrior, so you begin battling through the foes (depending on which faction you choose) as you make your way to a town. You are met by a quest-giver who says go into this outpost and kill crap. So you find a way to infiltrate this outpost, kill their leader in return. Questgiver grants you freedom, 50 copper, and a cool new sword. You decide with your 50 copper, your going to buy a new sharpened edge for your sword and some boots. Your character is also now level 2. You decide your warrior is going soak damage like crazy, so you increase his HP, and pick up a parry like attack in your skill tree. You now choose to go outside the town, and just kill random people, jacking their wallets (Note these won't be like randomly placed monsters, mostly bunkered soldiers and things.) After you return, you start the story of the questline, which are all missions like normal shooters, you start at point A and get to point B, using your skills. You finish that mission, and your faction leader notices you, you gain reputation with him, and your now sent on another mission. This continues until the end of the story, but at any time you can enter arenas or just go chill out in the open world, leveling your character and playing how you want. Of course the online part can either include your character from single-player or a newly created multiplayer character to battle other players in standard death-match, CTF, etc. I'm not looking for developer help as I'm just chunking out concepts, but how do this sound? What improvements or mistakes are in this? Thanks
the beginning could use work. but it sounds like your just walking around playing different video games. its a cool idea but it needs to mesh together a little more. maybe you can switch from 1st to 3rd view whenever you want. like if you pull out the twin gatz or other guns youd be in the first and when hack and slash itd be 3rd but theres already games like that. it would be nice to chhange like that though it would mix things up if you were getting bored. it kind of reminds me of devil may cry where you change styles but you dont change view points in it though. do things carry over from shooter perspective to 3rd. if go that direction you could pretty much mix in anything like racing cars need for speed style to playing soccer fifa style. what about a team of people who play sports and fight monsters and do promotional ads to get money to buy equipment and they're equipment double as weapons to fight monsters. like you're
playing a football game against some people players and win and got to bar where you play in band and play minigames to play your instruments like guitar hero(guitar and donkey conga compatible) or button timing game. the bar pays money for the gig and so on. then your on the way to the store for gear and theres a roaming gang of nWo type monsters who think theyre cool and want to fight you and you beat them up using bats and baseball slides and fastballs whatever postion you play decides your moves. there could be a football style attacks like tackles and spiral passes and what not. some soccer style melee would be nice. tag team moves would be awesome, think about that. and another gang monsters would challenge you to a sport. youd have to get to certain spots at times like get up for practice or photo shoots or whatever. and there would be tournaments to earn big money and respect. there would have to be a champion team. its just got to tie together good
so you got a tank, big whoop, wanna fight about it
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No offense, but your paragraph doesn't tie well together : D

Not sure where you got so into sports, but I'll explain a little more.

It would give option to switch from 1st and 3rd, and the beginning is a load of trash, I know, it's the concept I was looking for feedback. I have an absolutely stunning beginning I'd throw into the game but I'll save that for later.

Thank you though, appreciate any feedback.
i tried to give an example i got carried away its just how the different views overlap or cross or lead into each other i mean its a good idea but i think id be thrown off the way it just changed so drastically.
so you got a tank, big whoop, wanna fight about it
It sounds like you're going for a sandbox game similar to Oblivion with rail-style level elements similar to regular FPS games. Not a bad combination if you execute it well.
One thing you'll need to consider is the skillsets: in an MMO setting, it's more feasible for someone to take the less combat-survivable roles like healer and nuker (high damage, no health). If this is a single-player game though, you're only going to have so many feasible avenues for skills that allow someone the ability to successfully play through the "level" elements. It should never be impossible to beat a level regardless of combination or specialization of your player's skills and equipment.

Just food for thought, and you'd certainly need to devise a way to shift between the open-world sandbox construct and "get from point A to B" level design, you could either "instance" sections of the world, which would require some kind of node-based world design so you could cordon off all the space that the quest pertains to, or create quest-contextual spawn points so that the enemies in your way only spawn once you've taken the quest. That way you're not running amock accidentally clearing the way for later quests.

All taken with a grain of salt, of course.

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Thanks BCullis, I didn't take into account the Healer aspects and I appreciate your other feedback as well, the missions were going to be instances, but near a certain path you have to clear I'm not sure how it would all work.

As for the healer class, some type of pet, or smiting would be of some help I guess. In multi-player shooters, players normally die extremely fast so Healers may also be a problem here, but some type of buffing, Heal over Time, Fears, and possibly a damage dealing aspect if needed I guess, it could be worked out I'm sure.

I'm also thinking to add a PvE environment to the Multiplayer where servers can be set up in a raid type environment where they must go through a mission (like 20 people) and work together, healers and all, to get to a final boss, much like dungeons.

Also, my next question, how to you represent futuristic magic? How do you make a Wizard class? You can't really just have him shooting fireballs at things, not sure how to go about this.

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