Advertisement

Fun in the Workplace

Started by February 21, 2007 04:20 PM
13 comments, last by Ozymandias43 17 years, 11 months ago
For what elements might be cool I'd say it depends on what sort of game are you making. Something RPGish where there's the potential for interaction between charcters or maybe a more arcade action thing like Diner Dash? Only thing I could think of to add that could go either way would be to have the boss come around every so often and maybe yells at people, gives everybody praise, or maybe tries to "help" his employees.

The "breaking point" thing would probably be one of the most well recieved elements of a game set in the office. I think there's a site called Low Morale that has the main character in a series of flash animations continually reaching that point. Could be inspirational.

Quote:
Damn the mangers who obsess about maintaining a “professional image”.

Though the professional image probably is a consideration I think the rule is there more because you have workers who don't know better than not to download those free screensavers and cursors and such software that cripples a computer. IT has better things to do than fix such computers so an outright ban on installing software gets imposed. (such was my experience at a small company anyways)
except why? Why make a game about going to work in an office when you could just... go to work in an office? What about the game is going to make it fun?

Imagine working all day in a cubicle, then coming home, cracking open a cold one, sitting down at you computer... and going right back to a cubicle?!

I vote you make it into an adventure game in which you have to unravel a mystery, and you're trying not to get fired so you have to stay under the bosses radar and appear to be working. But come on... do I want to fill out TPS reports, or do I want to sneak into a CEO's office and rifle through his drawers?
Advertisement
Ever watch the movie "Office Space"? No?
">You should
.
"Voilà! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose, so let me simply add that it's my very good honor to meet you and you may call me V.".....V
Quote:
Original post by Funkymunky
except why? Why make a game about going to work in an office when you could just... go to work in an office?


Because I envision a grand future where millions of office workers will waste hours at work pretending to be wasting hours at work. That sort of meta makes me laugh. I envision a kingdom of loathing / inselkampf / earth 2025 sort of game, only about office work. Web-based, largely competitive against other players, turn-limited, etc. Only about working in an office.

This topic is closed to new replies.

Advertisement