Key colour (billboarding)
Hi,
I am new to OpenGl and I have written a basic 2D sprite engine using Lesson#9 as an framework. What I am trying to do now is to draw quads that treat black (0,0,0) as transparent but do not blend the rest of the colours with the underlying image. Essentially, billboarding.
Any ideas?
Cheers,
Byron.
ByronBoxes
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