All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
MONSTER MOVEMENT
NeHe Productions
Affiliates
Started by
BGCJR
March 25, 2001 08:39 AM
-1
comments, last by
BGCJR
23 years, 10 months ago
BGCJR
Author
100
March 25, 2001 08:39 AM
Using glrotate and gltranslate to place and rotate the monster but how do i get the monster to turn and face the player? im thinking use the players coordinates (x,y,z) compared to monster coordinates.
Game Core
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
computer malfunction in visual studio 1&0 != 0!!!
General and Gameplay Programming
"using namespace" support?
AngelCode
Advertisement
Recommended Tutorials
Reinforcement Learning for Games
Math and Physics
Cross-Platform Game Development with Xamarin and MonoGame
General and Gameplay Programming
Animating Characters with DirectX
Graphics and GPU Programming
Camera Class Tutorial
Graphics and GPU Programming
Soft-Edged Shadows
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top