skybox/cubemap
Hello everybody,
I wonder if anybody here has some 'tips & tricks' on how to make a skybox (cubemap) for a space sim.
I know, normally for a shooter (let's say Quake or whatever), you create some landscape (in Terragen, 3ds Max, whatever suits you) then render 6 views of that (with a camera fov of 90 degrees) and you've got your 6 cubemap textures.
But, I have absolutely no clue how to do the same for a space shooter, where the cubemap should reflect.. well, space (some nebulas, stars, etc).
I read a while ago some post where a guy said he used a very large texture (or even better, screenshot from hubble), photoshoped it and then use it on a sphere in 3dsmax. Put a camera inside the sphere and rendered 6 views of that. I tried this, but at the poles it gets really distorted.
So, any hints?
Thanks.
Q: How many programmers does it take to write a nice piece of software?A: MORE.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement