Opgl glColorMaterial HELP!
Opgl v1.2 VC++ 6.0 Windows not MFC or GLUT
ok heres a code snippet out of my glDraw Routine
...
glCallList(Object); // Draw The Room
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_EMISSION);
glColor3f(1.0f,1.0f,1.0f);
glCallList(Object+2); // Draw Light Quad
glDisable(GL_COLOR_MATERIAL);
...
Ok I expect this code to draw a room with a quad that has a
"light" texture which "emits" (is much brighter then other textures).
What I get is ALL Quads in BOTH Display lists "emit".
What gives?
Thanks for you time,
.Aman.
Its better to be silent and thought a foolthen to speak and remove all doubt.
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