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Realistic Evolutionary Sim Concept

Started by January 21, 2007 02:00 PM
10 comments, last by WorldPlanter 18 years, 1 month ago
Quote:
Original post by polyfrag
You might be interested in this 3d artificial life and evolution simulation: http://www.frams.alife.pl/


Yeah, I'm actually familiar with it. Thanks for the link though.
I was just thinking that I could divide the game into epochs, which dictate the passage of time.

Epochs

Molecular Cloud Collapse
1 second = 100 years

Accretion/Protostar
1 second = 10000 years

Planetesimal/Geological
1 second = 1000000 years

Simple Life
1 second = 100000 years

Complex Life
1 second = 10000 years

Intelligent Life
1 second = 100 years

Technological Life
1 second = 1 month

I'm still debating whether or not the player should be able to deviate from these times scales.

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