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Strategic WW2 Board Game. (Now with correct spelling!!!lol )

Started by January 03, 2007 03:12 AM
16 comments, last by CharlesFXD 18 years ago
Also look at Eagle Games. They sell a game called Attack Attack, and have game pieces from that in many colors.
Quote:
Original post by CharlesFXD
<snip>Merlin, I have thought about it. deeply. i dont have any programming knowledge myself. otherwise i would be building it right now. the art side, that i can do with no trouble.

see...now you got me thinking about it again...


I've always needed an artist. How about a WWII game that uses the 3-level system of World (Strategic), Region (Operational) and Tactical (Battle)? For WWII, all the maps would have to match the real world, which would be a ton of work. But, so satisfying in the end.
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Hey Merlin, thanks for the comments.

Yeah, I’ve looked at taking other game pieces to use for my game here and I’ve looked at the micro models manufactures too. Unfortunately they are expensive and the game mechanics call for the player to be able to change the strength level of the divisions (Combat Readiness Levels 1 through 6). I choose pyramids precisely because of this. I can use the smaller numbered pyramids and place them over the top of the larger Divisional pyramids to denote their strength value.

Yeah, I CAN use awesome little armor and infantry models and denote strength by placing chips underneath the model but the game board would get clustered up and if the “hand of god” spilled his beer in North Africa…well, so much for the Afrika Korps.

I’ll check out Eagle Games as soon as I get home. Their website is blocked from work.

Quote:
Quote by MerlinI've always needed an artist. How about a WWII game that uses the 3-level system of World (Strategic), Region (Operational) and Tactical (Battle)? For WWII, all the maps would have to match the real world, which would be a ton of work. But, so satisfying in the end.


Not a half bad idea Merlin. Can you elaborate on your three level system some more?
The map wont be a problem. For years I’ve had trouble but I’ve recently got an excellent grasp of map making.
My online game uses three levels of maps. The World would be the top level. The region map would zoom in on a particular world hex, or perhaps group of hexes, showing a level of detail where you'd see roads and cities, say, on the level of all of Belgium. Finally, the lowest level would allow you to zoom in on a single hex (City) to fight a battle in and around Brussels (assuming you are facing the enemy there).
Quote:
Original post by CharlesFXD
LorenzoGatti, i do have a map as a PSD document. it took me forever to build but its dead sexy ;) i'll take you and your friends up on the play test offer but i dont know when. counters are expensive to produce.
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I meant printable counters inside a PDF, not actual counters by mail, but if you want cheap printable prototypes you'll need to find a different (hopefully less expensive) way to hide pieces than plastic cones.

Omae Wa Mou Shindeiru

Ahh. I see what you mean Lorenzo. Now that would be easy ;) I’ll add that to the rule book when I post it so people can play test. Ill also break the map up into 8x11 inch sections so it can be printed and then taped together. All in black and white unless you want color.

It would be nice to have this play tested in Europe as opposed to just here in the states with some buddies as war gaming is taken more seriously there.

Merlin. Interesting concept. I thought of something similar when I actually intended on this game being a flash based browser game. There were three levels of play but somewhat different than your idea. Three different levels of gameplay as opposed to different levels of the map…which would be different levels of gameplay too I suppose ;)

The first level had a player as the national leader (Stalin, Roosevelt, Mussolini etc). Their job was war budgeting, war production, research and development, and allocating reinforcement points to the theater commanders.

The second level had the players playing as theater commanders. Rommel in North Africa, Eisenhower in Europe etc. Their job was to plan an overall strategy and direction for the Divisions, to allocate reinforcement points etc.

The third level of play was for the Corp commanders/Army generals. They moved the divisions around and worried about the tactical aspect of war. Screaming and praying for supplies from the theater commander etc.

Merlin, I like the idea of starting on a strategic level and getting progressively closer to the tactical aspect of war but I think that would be very hard to manage for a player. Don’t you?
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Quote:
Original post by CharlesFXD
<snip>
Merlin. Interesting concept. I thought of something similar when I actually intended on this game being a flash based browser game. There were three levels of play but somewhat different than your idea. Three different levels of gameplay as opposed to different levels of the map…which would be different levels of gameplay too I suppose ;)

The first level had a player as the national leader (Stalin, Roosevelt, Mussolini etc). Their job was war budgeting, war production, research and development, and allocating reinforcement points to the theater commanders.

The second level had the players playing as theater commanders. Rommel in North Africa, Eisenhower in Europe etc. Their job was to plan an overall strategy and direction for the Divisions, to allocate reinforcement points etc.

The third level of play was for the Corp commanders/Army generals. They moved the divisions around and worried about the tactical aspect of war. Screaming and praying for supplies from the theater commander etc.

Merlin, I like the idea of starting on a strategic level and getting progressively closer to the tactical aspect of war but I think that would be very hard to manage for a player. Don’t you?


I'd enjoy playing that game. It could even be done as a multi-player game, where several people each played different generals, etc.

I'll let you know, once I have the three level game working. I'm working on the movement system right now, trying to come up with how the player will manage those three levels, and what limitations there are. For instance, if the player is in a tactical battle, where the turns are about two minutes, I can't let the player click the top level Next Day button, as then the time synchronization gets messed-up.

Way back when, I designed a game where you moved your units on a World map, and when you hit an encounter, the game zoomed into a tactical battle. My thought is that three levels are not significantly different than that, except there is a medium zoom.
Hmm. sounds interesting Merlin.

So, on the closest level the game would be very similar to the game Steel Panthers?
IMG: Steel Panthers
Sounds interesting mate BUT very hard to do if it were taken down to that level. I mean, armor penetration alone would be immensely difficult and absolutely needed for a game that goes down to that level. A “47% chance to hit” and “a 22% chance to penetrate” and then does the round kill a crew member? Shock the crew? Panic them? Is the tank knocked out?

Or maybe I’m just seriously spoilt by battlefront’s Combat Missions :D

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