Quote:Original post by JimDaniel Posted by Way Walker: ...
I don't know. I agree with you and yet I agree with myself. Embrace the paradox. Not to leave you hanging like that, I believe art exists purely by its form, yet a subject is always necessary. Sometimes, as in music, the form itself becomes the subject. This is why the work of someone like Pollock is often called "musical." |
I don't think it's what you're saying, but, just to be clear, you're not saying that music is the subject of all music, right?
Also, I'm not sure what you mean by "art exists purely by its form" and "the form itself becomes the subject". If what you mean is that art can be made for the sake of art, then I'll agree that it's possible to do such a thing, but I'll disagree if you call that anything other than "bad art". If you mean that artforms can be subjects just as much as emotions, events, places, etc., then I agree.
In other words, I'd say that a work of art exists as something distinct from its subject (a love poem is not love), but the work is only as good as its ability to "speak of" its subject (a love poem that does not convey anything about love is still a poem, and I'd even say it's still a love poem, it's just a bad (love) poem). A work of art for art's sake is, to me, is like listening to one of those people who can talk for hours without saying anything.
It's interesting to hear that Pollock's work is often called "musical" because I first began to appreciate his works when I saw The Blue Poles (or perhaps another work of his with strong, vertical lines) and associated it with the beat and drive of bluegrass (which I was also just beginning to appreciate at the time).
Quote: What's most important here, and ironically what we agree on, is that choice should be the foundation of interactive art. The danger is from games like Final Fantasy, which I feel are counterfeits of interative art. Like I said earlier, the effect of any art depends on the quality that is unique to its form. Games such as the Final Fantasy series are being judged great works because the storyline is moving, the graphics are breath-taking, and the music is beautiful - in other words, for all the wrong reasons. Because it is a video game (type of interactive art), all it should be judged by is its interactivity, the choices it provides. Everything else is meaningless. I'm afraid the same school of thought that says cinema is a pastiche of other artforms is going to ruin this one. |
Yes, what we disagree on is whether or not those choices must be of a moral or existential variety, although now I'm beginning to wonder if we don't agree further on that count than I thought. I agree there must be something "behind" the choice, and perhaps I was taking "moral" and "existential" a little too literally. I don't think
Sunday Afternoon on the Island of La Grande Jatte is a lesser work of art than the
Pieta because it has less moral significance. There is something "behind" both, they're both about something.
What you're saying is also why, more and more, I think game stories should be getting shallower in most genres rather than deeper. I think there must still be something to work towards, something to push against, and I think a story can provide that. Super Mario Bros. would have lost something if you weren't saving the princess. However, there are other media better suited to story telling. Once the story has done its job, it should get out of the way. (Note, for some sorts of games, having a great story is good, but that's more the sort where figuring out the story is the game.)