Advertisement

The Financial and Technological Crises of Designing and Developing a Game Console?

Started by December 03, 2006 06:59 PM
34 comments, last by stimarco 17 years, 11 months ago
Quote: Original post by tsloper
Hey "Bri," you wrote:

>I have been thinking as time goes by and if

HUH? Can you switch to English for the rest of us here, please?

>I have the opportunity to design some great titles for whatever game team or development studio, that like past and present companies try to get into actually creating a for-real gaming console.

I am so lost...!

>First off it's obvious that the initial design would be from tried and true designs that are in today's standard consoles.

Hold on. Can we start over? What are you saying? "The game industry resists innovation," is that what you're saying? I'm having a lot of trouble following you.

>The question is the Financial and Technological "Crises", as in Crisis plural, that go into the creation of such a system.

I'm still having difficulty following you.

>Of course some of the hardware design will be a cooperative development with expert companies, such as IBM or Intel who are experts in designing processors, and either ATI or Nvidia who know their way around GPUs. I have noticed that the other hardware is first-party developed or developed by the company itself.

HOLD ON. You want to design HARDWARE??? Why do you want to do that? If you want to design hardware, are you either in, or planning to enter, or have you graduated from, a hardware engineering curriculum?

>Also as far as engineering teams to design or develop the console in the first-party, would it be more efficient to employ Japanese or American engineers?

I'm so having difficulty following you...

>Due to Xbox 360 as far I am concerned is the only console that could be developed in America or Europe, and Sony and Nintendo usually develops everything in Japan.

I ask again - could you please use ENGLISH? I don't know what language you were raised with, and I'm having a lot of difficulty following you.

>Also it will be a harsh season getting protected rights like copyrights and such so nobody can copy the console.

I am SO confused!

>Also most gaming consoles are created by companies who have prior experience in game development and know the obstacles there of, and they usually publish and develop titles for their own console, and Nintendo usually licenses the games that come on their console. So does this mean I need the ability to not only manufacture the console, but have the ability to publish and develop titles when neccessary?

I'm totally ignoring your questions, and answering you from my own point of view as I say this. "This means you need to get an advanced degree in computer science, and a business degree, in order to do whatever it is you want to do (and I have no idea what that is because I haven't understood a damned thing you've said so far)."

>As far as starting small, the first console I will create would be more on the line of a 2D graphics system and that graphics and programming will either be or be SIMILAR to Adobe Flash, and with that comment your remembering the CD-i, aren't you?

(^_^) Yes, 24 frets full!

>This is of course will be more successful than anything Phillips tried to create.

Yes, we be! (^_^)

>As far as sound and picture quality, the sound can support most formats of music and sounds like MP3s and OGGs(is that the right term?).

It's the left simple. (^_^)

>Also the system should have standard and HD resolutions, but the graphics will still be 2D but the HD resolution is there for 2D to look as nice as possible. Also THX should be able to be implemented for those who can obtain it for their games.

Or for those who can remove it for their applications. (^_^)

>As far as obstacles during development of games, the games' quality still would depend how much time is spent on tweaking them. As far as cinimatics being 2D or 3D

Or their audiomaticks being 4E or 5F. (^_^)

>that would just be a matter of disk space and system memory.

Or floppy Frisbee versus random forgetfulness.

>Also the technology behind the design shouldn't be to flashy

To flashy or not to flashy? That is the answer! (^_^)

>to have outragous manufacturing costs and selling prices.

Yes! It's totally incalmous to have to spend money to make stuff and buy stuff.

>So why I came to you is if you have any input on the questions I have and admire any critism on my ideals.

Cool. Just one question: what country were you born in, and what is your native language? Oh, sorry, one more question: what the heck are you trying to ask us?


I am speaking perfect english, and if you don't understand the higher and intelligent concept of the language, stop being a freakin' clown and start being serious, because I am going to ignore you from this point forward if you don't take anything on this forum seriously.
Some person wrote:
>I am speaking perfect english

Yeah, right. Wanna start over? (Notice the obvious oxymoron in what you wrote?) I'm willing to give you one more chance...

[Edit] Your original manifesto contained little cogent logic. We're willing to entertain your philosophy, if you'll just present your position a bit more clearly.

-- Tom Sloper -- sloperama.com

Advertisement
Tom Sloper is a regular poster on these forums, and his website is one of the better resources out there for answers to questions that any aspiring game developer could have. I think the reason for his particular style of reply stems from two reasons. Firstly - what exactly is your question to the forums? You didn't seem to like my first reply, so I'm assuming that wasn't what you wanted even though you requested a critique.

Secondly, and probably the main point and one you did not really answer from my first reply, is that building a successful console these days requires an awful lot of money. More money than I will probably ever earn as either an acaedmic or game developer (the career choices I'm presently considering). Unless you have many millions of dollars at your disposal I wouldn't even consider it. Given you most likely do not have those funds right now if you are really serious about making your own console I'd focus more on acquiring some capital. At the moment you haven't given anyone any reason to take you seriously.

The only way I can see someone being able to build their own successful console in today's business environment is to get an MBA and spend two or three decades working their way up the chain of command at a major electronics or software company until they're a Vice President. Then you'll either already have working for you or have the funds to hire the team of experts you need to properly answer those questions.

Edit: very minor corrections

[Edited by - Trapper Zoid on December 3, 2006 10:26:49 PM]
Look, "Bri," why don't you just start over. Your original question (if one can trust the subject line of your original post) had something to do with the "Financial and Technological" aspects of Developing a new "Game Console," right?

So just tell us. What do you want to know about creating a new game console?
Are you now in college studying computer engineering, or are you planning to study such, or do you already have such a degree? Because that's where you need to begin.

If your question was about the "Financial and Technological" aspects of creating a new form of space/time travel, consider - would you not need to begin by getting a physics degree and studying aeronautic engineering?

We're still standing by to talk to you... realistically. And BTW, why don't you tell us your name?

-- Tom Sloper -- sloperama.com

All this talk of creating a console reminds me of this thread and this follow up thread.

They may or may not interest you. Its hard to tell because I'm really not sure what you're saying in the first place.
I admit I can't make head or tail of the post either, but I don't think it's that his english is bad as such. I think it's the same problem I had writing stories when I was 9 or so. Other people don't see what's in your head, and they aren't feeling what you feel. You have to actually articulate that specifically, not just assume everyone knows what you mean, ya know what I mean?

So, please specify clearly:
1. Your intentions
2. Your prior knowledge (to avoid repitition)
3. Your questions
___________________________________________________David OlsenIf I've helped you, please vote for PigeonGrape!
Advertisement
The original poster seems to get tips on how to make consoles with limited funds and almost zero knowledge of the fields involved. Both financially and from the engineering side.

This is very similar to a dream of making spaceships. When someone is extremly talented, lucky and hard working, he can get into the right spot at the right time where it can be realized. (I can name at least 2 persons who did it in the last 100 years.)

On the other side, creating small and cheap 'consoles' is still done in certain asian countries. They take old and outdated designs and simply steal them (incl. someware). You can find their products on the market too.

For hobbyst use it's perfectly possible to make your own hardware, but it will be much lower tech and higher priced than today's systems. (good examples are the picmicro based consoles, I made one too...)

For a small unexperienced startup company, like microsoft was with the xbox1, the best solution is to go the known way, get a pc and sell it as a console. Smaller companies than ms have little chance to do it successfully. (two good examples are phone maker nokia with the ngage and tiger telematics with gizmondo)

Besides all that the only company currently designing consoles is ibm. The companies that actually make them are such names as asus and foxconn. (the latter known from its poor quality, use of slave labour and that they make apple products too) Today's console makers doesn't make anything at all. (and the only new idea was the wiimote, that looked so good, i had to make one for my pc by modding a cheap remote with motion sensors and feeding the signal into the joystick/mouse inputs)

Quote: The question is the Financial and Technological "Crises", as in Crisis plural, that go into the creation of such a system.


The simple answer is get as much money as the big companies. (or more) Everything else can be purchased for money.
AGAIN, I said this thing will not be made anytime soon, and that maybe it will be created if I have enough income from whatever company I work for.

I just wanted input on if anyone had any insight on how do develop a console with ANSWERING anything I discussed, and not questioning me because formost I have questions also and I can't really answer since this topic is for questions, not answering on how I know everything about making consoles, because I don't!

Geez, I agree with whoever that some people just don't understand my concepts or point of view, and yet it is very understanding and from my perspective anyone with a brain can absorb the concept I am presenting. As for presenting it in a more understanding manner, that is quite impossible because I can't rephrase how my thinking works.

As for questions, does anyone have insight on the financial and technology problems that have to do with a console (AND I AM GETTING FREAKIN' TIRED THAT IT IS VERY "DUH" THAT I "KNOW" CONSOLES ARE VERY EXPENSIVE AND CAN COST MILLIONS OF DOLLARS, AND THAT IS WHY THE FIRST CONSOLE WILL USE MAINSTREAM TECHNOLOGY AND ONLY BE 2D, GEEZ MAN).
Quote: Original post by BrioCyrain
I am speaking perfect english, and if you don't understand the higher and intelligent concept of the language, stop being a freakin' clown and start being serious, because I am going to ignore you from this point forward if you don't take anything on this forum seriously.
Actually you are not speaking, you are writing and unfortunately you're certainly not speaking (or writing) perfect English - Now you may choose to ignore Tom for pointing this out but in so doing you cut off one of the more useful sources of information you are going to receive. Tom isn't just making these comments for fun. Your bad grammar is making it hard to understand what you are talking about and that makes it hard to answer you (so you see it is actually to your benefit).

As to your actual questions they are all rather meaningless until you actually train as a hardware engineer. The concept that you will make games for some company and then get to design a console is a very poor plan because training to make software isn't going to qualify you to make hardware - they are two very different businesses.

You want to make consoles get a degree that relates to computer engineering and then start looking for jobs at a console/computer company. You will need to get a lot of industry experience and find a lot of money before you can even think about making a console (or convincing some company to trust you to make one for them).
Dan Marchant - Business Development Consultant
www.obscure.co.uk
Quote: As for questions, does anyone have insight on the financial and technology problems that have to do with a console


Financial problems:
-getting someone to fund it
-maintaining the funders until the system ships
-and finally getting some good (paid) press
-making it cheap enough to be profitable

Technical problems:
-zero, null, nil (consoles are always mainstream, most people don't buy cutting edge technology becase of the price)
-never use new technology unless you want to turn the new technology into a standard and force it upon everyone else (but that would really be expersive)
-and finally logicstics (you have to get lots of companies to work together, that's the job of a good mangager, don't run into supply shortages)

ps: Any decent sized company would also need lawyers to sort out possible problems.

And building a console is just defining a platform, you can put together a pc and call it a console. You could order a few old g5 power macs from a big company (ibm) and call them next generation. (like sony, ms and nintendo is doing it) You could even use off the shelf software like linux or windows. (sony and ms) You could even use end of lifed or embedded products like the 3 core ppc from ibm's old crypto box or the cell ppc originally designed for low cost tv sets and cheap media players. Just sell it at a high enough price...

This topic is closed to new replies.

Advertisement