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Skeletal Animation Program

Started by March 14, 2001 09:39 AM
-1 comments, last by Khrob 23 years, 8 months ago
Hi all. I''ve decided to start a new project that *shock horror* ISN''T a 3d engine - indoors/outdoors or other. What I''m making is a skeletal animation editor. What I''m wondering is what kind of data people want on the other end - quarternions, raw Roll/Pitch/Yaw, keyframes, etc etc... Any suggestions? (And yes, I have thought of making an exporter for character studio, but where''s the fun in that?!) And to anyone in Australia tonight - How good was Angel!! __________________________________________
_________________________________I used to be indecisive. Now I'm not so sure...

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