Skeletal Animation Program
Hi all.
I''ve decided to start a new project that *shock horror* ISN''T a 3d engine - indoors/outdoors or other.
What I''m making is a skeletal animation editor.
What I''m wondering is what kind of data people want on the other end - quarternions, raw Roll/Pitch/Yaw, keyframes, etc etc...
Any suggestions?
(And yes, I have thought of making an exporter for character studio, but where''s the fun in that?!)
And to anyone in Australia tonight - How good was Angel!!
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_________________________________I used to be indecisive. Now I'm not so sure...
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