Quote:Original post by 00Kevin
Quote:Original post by Kylotan
Quote:Original post by 00Kevin You are much better off making your own RPG system then using the D&D licence. You will make more money and you will end up with a larger demographic. |
What a bizarre assertion. Where is your backing for that? Do you know nothing of brands or licences? Why do you keep coming out with statements that you try to claim as fact but without presenting either logic or evidence to support them?
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Use your brain. the DnD system wasn't made for the computer gaming industry it was made for a small group of players and a DM. |
You have a lot of work to do if you want to prove that a game system being adapted from one medium to another means it will sell worse than the alternative. In the meantime, 6 million sales for the Baldurs Gate and NWN series prove you wrong.
Quote:Furthermore, Atari and wizards dictate what you can and cannot do. You would have to be an idiot not to understand how much effort is required to deal with those people. |
Yet again you drift off your point, because you know you can't support it. It may well be difficult to deal with Wizards of the Coast. Your ignorance shows through however when you say that Atari dictate what you can and cannot do. Atari do not own the D+D license, Hasbro do. Atari are just the publishers of some of the games.
Quote:Original post by 00Kevin
Quote: For your information, I'm a professional game developer, and though I don't claim to be the next John Carmack, I do know what a typical 3D engine does. I also do know that there does not need to be any significant difference in gameplay between a 3D rendered game and a 2D rendered game such as Baldur's Gate.
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Then you are clearly part of the problem. |
Yes, of course, any game developer who is not working on a 3D DnD game that gives you what you want is obviously part of the problem. Your logic is laughably flawed.
Quote:You seem to think that all you have to do is simply change the graphics engine from a pre rendered (BG2) engine to real time rendering and that is all. Why go 3d if you are not also going to provide the freedom that comes with it? |
Because not all 'freedom' is a good thing. Ever played a 3D Tetris variant?
Quote:It is 2006 and there should be no more of this crap. Even Ultima Underworld 1 & 2 provided more then the modern D&D engines of today. It even had levitation and flying! |
Yet again you bizarrely confuse the presence of the D+D ruleset with the decision to disallow movement in the 3rd dimension.
Quote:You still don't get it. What I said is that you either Go turn based or you go real time and junk the combat system rules. The D&D combat system rules don't work with real time games. |
Wait... so one minute, the problem is that you can't sell D+D games because it's too difficult to deal with the IP holders, the next it's because 3D doesn't work with the rules, then it's because the combat doesn't work with real time games... not one of your arguments has been backed up because you quickly shift on to the next the moment you're demonstrated to be wrong.
Here you say the rules "don't work" yet you fail to provide any evidence or logical proof that this is the case. Neither have you explained why "3D" (a term in computer gaming referring to rendering methods and depth of view) means "real time" (a term in computer gaming referring to when events happen during a continuous timeline rather than at discrete points). They do not mean the same thing. Nor is there necessarily a firm divide between real time and turn based, as most Japanese RPGs demonstrate, also while heavily using 3D rendering incidentally. Also the Might and Magic games are fully 3D - yes, including flight and levitation you seem to think is a fundamental feature - yet they have turn-based combat too.
It's quite apparent that you have a very specific sort of game in mind, and think that since D+D games don't conform to that idea, that there is therefore something intrinsically wrong with developing a game based on the D+D engine. Yet there is no empirical or logical evidence to support your biased claims.